AI Insights · Timothy · April 2021
Hack and Slash App Trends in Brazil Q1 2021: iOS Platform Analysis
Explore the performance of the top Hack and Slash games on the iOS platform in Brazil for the first quarter of 2021. Insights provided by Sensor Tower reveal trends in downloads, revenue, and active users.
Hack and Slash Games on iOS in Brazil: Q1 2021 Performance Insights
The first quarter of 2021 has seen various Hack and Slash titles competing on the iOS platform in Brazil. Sensor Tower provides a detailed look at how these games have fared in terms of downloads, revenue, and user engagement.
MARVEL Future Fight by Netmarble Corporation started the quarter with a dip in downloads, reaching a low of 62K in late February, before surging to 556K by the end of March. Weekly active users saw a similar trend, initially declining to 8.9K in mid-January but recovering to 11.4K towards the close of the quarter. Revenue fluctuated, peaking at 2.7M USD in late March.
Legacy of Discord-FuriousWings, from YOUZU GAMES HONGKONG LIMITED, showed a steady downloads pattern, maintaining around 100K per week, with a slight increase to 95K by the quarter's end. The game's active users hovered between 250K and 350K, while revenue experienced a significant spike to 2.4M USD in the third week of February.
For BLEACH Mobile 3D, published by Kunlun Global International Sdn Bhd, downloads remained consistent around 90K, with a slight uptick to 100K in late March. Weekly active users stayed within the 420K to 520K range, and revenue saw its highest point at 1.1M USD in mid-February.
Honkai Impact 3rd - Part 2 by miHoYo Limited had a notable peak in downloads in mid-January at 1.1M, followed by a decrease to 348K by the end of March. The game's active users saw a peak of 3.4K in January, with a subsequent decline to 1.9K by the quarter's end. Revenue showed growth with a peak of 1.2M USD in early March.
Lastly, Sword of Chaos, also by Kunlun Global International Sdn Bhd, had a relatively low download count, with a small bump to 16K in early March. Active users exhibited a slight decline from 148K at the start of the quarter to 101K at its conclusion. Notably, the game's revenue surged to 2.9M USD in the first week of March.
To explore more insights and get in-depth data on these and other mobile applications, Sensor Tower remains a valuable resource for market analysis and trends.